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How to Pause Cutscenes In Granblue Fantasy: Relink, Granblue Fantasy Wiki, Gameplay, and Trailer

How to Properly Pause Cutscenes in Granblue Fantasy: Relink

News: At first, players face frustration when trying to pause cutscenes using the Menu Button on the controller, leading to a search for an alternative solution.

Instead of using the Menu Button, players can press the PS button to access the Home Menu or Menu Bar, effectively pausing the ongoing cutscene.

The Skip Button not only initiates the skip option but also serves as a pause button, providing a brief summary of upcoming events.

Alternate methods may seem unconventional but they allow players to take breaks during longer cutscenes, enabling them to attend to other tasks without missing important plot points.

Players express a desire for a more straightforward pause option, directing their suggestion towards the game developers for potential enhancement in future patches.

Despite unconventional pause methods, the game offers a recap of the narrative before resuming, ensuring that players stay informed about the storyline even after taking extended breaks.

Granblue Fantasy is a renowned Japanese role-playing video game developed by Cygames, offering an immersive journey within a fantastical world with a rich narrative and engaging gameplay.

The game features turn-based battles, a dynamic class system, player progression through levels and abilities, and the significance of summons and weapons in battles. The immersive quality is further enriched by voice actors who lend their voices to characters during battle and storylines.

Granblue Fantasy: Relink merges traditional turn-based RPG mechanics with strategic elements, creating a compelling gaming experience showcased in the game’s immersive and action-packed universe.

No, the Menu Button doesn’t pause cutscenes; use the PS button for an unconventional solution.

2. What happens when I press the Skip Button during a cutscene?

Surprisingly, pressing Skip also pauses the game, providing a summary of upcoming events.

3. Is the pause method practical, or are there drawbacks?

While it may seem cumbersome, the method allows flexibility to take breaks during longer cutscenes.

Yes, players express a wish for a more straightforward pause option through a dedicated button press.

5. Does the game provide a recap of the narrative after a pause?

Yes, the game ensures a summary of events, assuring players stay informed even after extended breaks.